MAYHEM:METAARAM ANALYTICS

Classes & Team Compositions

Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.

By Class

every class tag · sorted by win rate

Champions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.

ClassWin Rate ▲De-mirrored Win RatePick RateGamesKillsDeathsAssistsDamageKill ParticipationMinions KilledCC TimeTurret Damage
AssassinAssassin
48.71%(-1.29)47.72%(-2.28)23.22%534,87214.012.520.744,57962.2%38.019.1s1,724
FighterFighter
49.54%(-0.46)49.19%(-0.81)23.44%540,10511.912.322.944,48563.0%37.729.0s1,631
TankTank
49.77%(-0.23)49.79%(-0.21)23.26%535,9489.711.627.039,97066.1%31.151.1s1,219
MageMage
49.84%(-0.16)49.62%(-0.38)50.11%1,154,46710.310.628.142,02468.2%42.739.3s1,582
SupportSupport
50.10%(+0.10)50.32%(+0.32)29.89%688,5778.39.931.635,50971.2%31.154.3s1,235
MarksmanMarksman
51.28%(+1.28)53.37%(+3.37)26.66%614,16313.511.623.148,65465.4%59.618.3s2,577

By Primary Class

primary tag only · sorted by win rate

The same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.

ClassWin Rate ▲De-mirrored Win RatePick RateGamesKillsDeathsAssistsDamageKill ParticipationMinions KilledCC TimeTurret Damage
AssassinAssassin
45.56%(-4.44)44.45%(-5.55)8.42%193,97314.512.420.642,83562.6%29.114.6s1,435
FighterFighter
49.13%(-0.87)48.56%(-1.44)18.67%430,09111.912.422.944,13762.9%38.329.0s1,658
SupportSupport
50.12%(+0.12)50.47%(+0.47)11.22%258,5986.48.836.226,65577.3%22.949.2s1,147
MageMage
50.45%(+0.45)51.34%(+1.34)23.98%552,45010.410.727.644,84266.8%47.443.8s1,605
TankTank
50.56%(+0.56)51.32%(+1.32)14.63%337,0309.311.427.939,28966.6%28.461.2s979
MarksmanMarksman
51.45%(+1.45)53.59%(+3.59)23.08%531,83814.011.722.249,60064.5%61.417.0s2,581

Team Composition

win rate by how many of each class on your team

De-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.

AssassinAssassins
Win RateDe-mirrored
0×51.35%51.81%(+1.81)
1×50.82%51.40%(+1.40)
2×48.72%48.30%(-1.70)
3×45.98%45.68%(-4.32)
4×41.80%41.70%(-8.30)
5×37.27%37.27%(-12.73)
FighterFighters
Win RateDe-mirrored
0×50.20%50.27%(+0.27)
1×50.42%50.72%(+0.72)
2×49.90%49.86%(-0.14)
3×47.92%47.77%(-2.23)
4×44.08%44.05%(-5.95)
5×43.46%43.46%(-6.54)
TankTanks
Win RateDe-mirrored
0×48.83%48.45%(-1.55)
1×51.06%51.89%(+1.89)
2×50.33%50.44%(+0.44)
3×47.20%46.94%(-3.06)
4×40.89%40.63%(-9.37)
5×35.65%35.65%(-14.35)
MageMages
Win RateDe-mirrored
0×44.41%44.27%(-5.73)
1×49.60%49.54%(-0.46)
2×50.88%51.33%(+1.33)
3×50.78%51.17%(+1.17)
4×48.43%48.18%(-1.82)
5×42.40%42.24%(-7.76)
SupportSupports
Win RateDe-mirrored
0×48.73%48.50%(-1.50)
1×50.18%50.29%(+0.29)
2×50.70%51.02%(+1.02)
3×49.98%49.98%(-0.02)
4×46.90%46.79%(-3.21)
5×42.04%42.04%(-7.96)
MarksmanMarksmen
Win RateDe-mirrored
0×43.78%42.55%(-7.45)
1×50.82%51.44%(+1.44)
2×52.37%53.39%(+3.39)
3×50.43%50.47%(+0.47)
4×46.56%46.51%(-3.49)
5×30.60%30.60%(-19.40)

Best Compositions

primary class · 500+ games
CompositionWin Rate
1×Mage2×Marksman2×Tank
58.66%(+8.66)
1×Mage2×Marksman1×Support1×Tank
57.27%(+7.27)
2×Marksman1×Support2×Tank
56.71%(+6.71)
2×Mage1×Marksman1×Support1×Tank
56.62%(+6.62)
1×Fighter2×Marksman1×Support1×Tank
56.50%(+6.50)
1×Fighter2×Mage1×Marksman1×Tank
56.22%(+6.22)
2×Mage1×Marksman2×Tank
56.09%(+6.09)
3×Marksman1×Support1×Tank
55.49%(+5.49)
1×Mage1×Marksman2×Support1×Tank
55.30%(+5.30)
2×Mage2×Marksman1×Tank
55.16%(+5.16)

Worst Compositions

primary class · 500+ games
CompositionWin Rate
2×Assassin2×Fighter1×Marksman
37.81%(-12.19)
2×Assassin1×Fighter1×Mage1×Support
38.00%(-12.00)
2×Assassin1×Fighter1×Support1×Tank
38.42%(-11.58)
1×Assassin3×Fighter1×Tank
38.57%(-11.43)
1×Assassin1×Fighter1×Support2×Tank
38.65%(-11.35)
2×Assassin1×Fighter1×Mage1×Tank
38.67%(-11.33)
2×Assassin2×Fighter1×Mage
38.72%(-11.28)
1×Assassin3×Fighter1×Marksman
39.17%(-10.83)
1×Assassin2×Mage2×Support
39.27%(-10.73)
2×Assassin1×Fighter1×Marksman1×Tank
39.52%(-10.48)