Classes & Team Compositions
Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.
By Class
every class tag · sorted by win rateChampions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 48.71%(-1.29) | 47.72%(-2.28) | 23.22% | 534,872 | 14.0 | 12.5 | 20.7 | 44,579 | 62.2% | 38.0 | 19.1s | 1,724 | |
| 49.54%(-0.46) | 49.19%(-0.81) | 23.44% | 540,105 | 11.9 | 12.3 | 22.9 | 44,485 | 63.0% | 37.7 | 29.0s | 1,631 | |
| 49.77%(-0.23) | 49.79%(-0.21) | 23.26% | 535,948 | 9.7 | 11.6 | 27.0 | 39,970 | 66.1% | 31.1 | 51.1s | 1,219 | |
| 49.84%(-0.16) | 49.62%(-0.38) | 50.11% | 1,154,467 | 10.3 | 10.6 | 28.1 | 42,024 | 68.2% | 42.7 | 39.3s | 1,582 | |
| 50.10%(+0.10) | 50.32%(+0.32) | 29.89% | 688,577 | 8.3 | 9.9 | 31.6 | 35,509 | 71.2% | 31.1 | 54.3s | 1,235 | |
| 51.28%(+1.28) | 53.37%(+3.37) | 26.66% | 614,163 | 13.5 | 11.6 | 23.1 | 48,654 | 65.4% | 59.6 | 18.3s | 2,577 |
By Primary Class
primary tag only · sorted by win rateThe same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 45.56%(-4.44) | 44.45%(-5.55) | 8.42% | 193,973 | 14.5 | 12.4 | 20.6 | 42,835 | 62.6% | 29.1 | 14.6s | 1,435 | |
| 49.13%(-0.87) | 48.56%(-1.44) | 18.67% | 430,091 | 11.9 | 12.4 | 22.9 | 44,137 | 62.9% | 38.3 | 29.0s | 1,658 | |
| 50.12%(+0.12) | 50.47%(+0.47) | 11.22% | 258,598 | 6.4 | 8.8 | 36.2 | 26,655 | 77.3% | 22.9 | 49.2s | 1,147 | |
| 50.45%(+0.45) | 51.34%(+1.34) | 23.98% | 552,450 | 10.4 | 10.7 | 27.6 | 44,842 | 66.8% | 47.4 | 43.8s | 1,605 | |
| 50.56%(+0.56) | 51.32%(+1.32) | 14.63% | 337,030 | 9.3 | 11.4 | 27.9 | 39,289 | 66.6% | 28.4 | 61.2s | 979 | |
| 51.45%(+1.45) | 53.59%(+3.59) | 23.08% | 531,838 | 14.0 | 11.7 | 22.2 | 49,600 | 64.5% | 61.4 | 17.0s | 2,581 |
Team Composition
win rate by how many of each class on your teamDe-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 51.35% | 51.81%(+1.81) |
| 1× | 50.82% | 51.40%(+1.40) |
| 2× | 48.72% | 48.30%(-1.70) |
| 3× | 45.98% | 45.68%(-4.32) |
| 4× | 41.80% | 41.70%(-8.30) |
| 5× | 37.27% | 37.27%(-12.73) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 50.20% | 50.27%(+0.27) |
| 1× | 50.42% | 50.72%(+0.72) |
| 2× | 49.90% | 49.86%(-0.14) |
| 3× | 47.92% | 47.77%(-2.23) |
| 4× | 44.08% | 44.05%(-5.95) |
| 5× | 43.46% | 43.46%(-6.54) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 48.83% | 48.45%(-1.55) |
| 1× | 51.06% | 51.89%(+1.89) |
| 2× | 50.33% | 50.44%(+0.44) |
| 3× | 47.20% | 46.94%(-3.06) |
| 4× | 40.89% | 40.63%(-9.37) |
| 5× | 35.65% | 35.65%(-14.35) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 44.41% | 44.27%(-5.73) |
| 1× | 49.60% | 49.54%(-0.46) |
| 2× | 50.88% | 51.33%(+1.33) |
| 3× | 50.78% | 51.17%(+1.17) |
| 4× | 48.43% | 48.18%(-1.82) |
| 5× | 42.40% | 42.24%(-7.76) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 48.73% | 48.50%(-1.50) |
| 1× | 50.18% | 50.29%(+0.29) |
| 2× | 50.70% | 51.02%(+1.02) |
| 3× | 49.98% | 49.98%(-0.02) |
| 4× | 46.90% | 46.79%(-3.21) |
| 5× | 42.04% | 42.04%(-7.96) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 43.78% | 42.55%(-7.45) |
| 1× | 50.82% | 51.44%(+1.44) |
| 2× | 52.37% | 53.39%(+3.39) |
| 3× | 50.43% | 50.47%(+0.47) |
| 4× | 46.56% | 46.51%(-3.49) |
| 5× | 30.60% | 30.60%(-19.40) |
Best Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
1× | 58.66%(+8.66) |
1× | 57.27%(+7.27) |
2× | 56.71%(+6.71) |
2× | 56.62%(+6.62) |
1× | 56.50%(+6.50) |
1× | 56.22%(+6.22) |
2× | 56.09%(+6.09) |
3× | 55.49%(+5.49) |
1× | 55.30%(+5.30) |
2× | 55.16%(+5.16) |
Worst Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
2× | 37.81%(-12.19) |
2× | 38.00%(-12.00) |
2× | 38.42%(-11.58) |
1× | 38.57%(-11.43) |
1× | 38.65%(-11.35) |
2× | 38.67%(-11.33) |
2× | 38.72%(-11.28) |
1× | 39.17%(-10.83) |
1× | 39.27%(-10.73) |
2× | 39.52%(-10.48) |