Classes & Team Compositions
Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.
By Class
every class tag · sorted by win rateChampions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 49.41%(-0.59) | 49.11%(-0.89) | 22.95% | 322,097 | 9.9 | 12.0 | 27.9 | 40,347 | 65.9% | 31.1 | 53.1s | 1,228 | |
| 49.46%(-0.54) | 49.01%(-0.99) | 29.02% | 407,171 | 8.4 | 10.1 | 32.3 | 35,120 | 70.8% | 31.1 | 55.2s | 1,216 | |
| 49.85%(-0.15) | 49.91%(-0.09) | 23.55% | 330,468 | 14.7 | 12.7 | 21.2 | 46,176 | 62.3% | 40.8 | 19.2s | 1,776 | |
| 49.89%(-0.11) | 49.73%(-0.27) | 49.72% | 697,650 | 10.7 | 10.9 | 28.7 | 42,105 | 67.9% | 43.5 | 39.4s | 1,583 | |
| 50.11%(+0.11) | 50.71%(+0.71) | 26.31% | 369,122 | 13.3 | 11.9 | 23.9 | 46,560 | 64.7% | 59.7 | 18.8s | 2,497 | |
| 50.72%(+0.72) | 51.59%(+1.59) | 24.52% | 344,135 | 12.7 | 12.7 | 23.4 | 46,269 | 63.0% | 40.4 | 29.7s | 1,714 |
By Primary Class
primary tag only · sorted by win rateThe same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 48.73%(-1.27) | 48.54%(-1.46) | 8.67% | 121,681 | 15.6 | 12.5 | 21.3 | 46,629 | 63.2% | 33.1 | 14.7s | 1,566 | |
| 49.36%(-0.64) | 49.34%(-0.66) | 13.97% | 195,976 | 9.1 | 11.8 | 29.2 | 38,647 | 66.5% | 26.1 | 64.8s | 895 | |
| 49.76%(-0.24) | 50.03%(+0.03) | 10.88% | 152,607 | 6.8 | 9.0 | 36.6 | 26,998 | 76.6% | 23.9 | 50.1s | 1,148 | |
| 49.98%(-0.02) | 50.29%(+0.29) | 23.19% | 325,359 | 10.7 | 11.0 | 28.0 | 44,579 | 66.3% | 47.6 | 44.1s | 1,557 | |
| 50.17%(+0.17) | 50.90%(+0.90) | 23.33% | 327,406 | 13.5 | 12.0 | 23.3 | 46,993 | 64.0% | 61.3 | 17.3s | 2,513 | |
| 50.95%(+0.95) | 51.88%(+1.88) | 19.97% | 280,201 | 12.9 | 12.7 | 23.2 | 46,439 | 63.0% | 41.9 | 29.5s | 1,773 |
Team Composition
win rate by how many of each class on your teamDe-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.65% | 49.52%(-0.48) |
| 1× | 51.08% | 51.93%(+1.93) |
| 2× | 49.58% | 49.45%(-0.55) |
| 3× | 47.23% | 46.90%(-3.10) |
| 4× | 42.27% | 41.91%(-8.09) |
| 5× | 38.30% | 38.11%(-11.89) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.93% | 49.91%(-0.09) |
| 1× | 50.84% | 51.36%(+1.36) |
| 2× | 50.13% | 50.19%(+0.19) |
| 3× | 48.13% | 47.86%(-2.14) |
| 4× | 45.44% | 45.25%(-4.75) |
| 5× | 36.75% | 36.63%(-13.37) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.32% | 49.09%(-0.91) |
| 1× | 50.79% | 51.34%(+1.34) |
| 2× | 49.98% | 49.97%(-0.03) |
| 3× | 48.57% | 48.45%(-1.55) |
| 4× | 47.05% | 47.02%(-2.98) |
| 5× | 36.78% | 36.78%(-13.22) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 43.93% | 43.77%(-6.23) |
| 1× | 49.48% | 49.39%(-0.61) |
| 2× | 50.90% | 51.34%(+1.34) |
| 3× | 51.04% | 51.56%(+1.56) |
| 4× | 48.10% | 47.80%(-2.20) |
| 5× | 43.05% | 42.93%(-7.07) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 47.38% | 46.79%(-3.21) |
| 1× | 51.05% | 51.83%(+1.83) |
| 2× | 50.98% | 51.39%(+1.39) |
| 3× | 47.80% | 47.60%(-2.40) |
| 4× | 42.52% | 42.38%(-7.62) |
| 5× | 38.81% | 38.69%(-11.31) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 47.95% | 47.34%(-2.66) |
| 1× | 50.31% | 50.52%(+0.52) |
| 2× | 51.07% | 51.46%(+1.46) |
| 3× | 51.11% | 51.20%(+1.20) |
| 4× | 47.96% | 47.93%(-2.07) |
| 5× | 52.49% | 52.49%(+2.49) |
Best Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
3× | 56.30%(+6.30) |
3× | 54.48%(+4.48) |
3× | 54.38%(+4.38) |
1× | 53.95%(+3.95) |
2× | 53.89%(+3.89) |
2× | 53.61%(+3.61) |
3× | 53.41%(+3.41) |
1× | 53.30%(+3.30) |
1× | 53.04%(+3.04) |
2× | 53.02%(+3.02) |
Worst Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
1× | 37.64%(-12.36) |
1× | 37.96%(-12.04) |
2× | 40.44%(-9.56) |
2× | 40.99%(-9.01) |
4× | 42.11%(-7.89) |
1× | 42.32%(-7.68) |
3× | 42.52%(-7.48) |
1× | 42.88%(-7.12) |
1× | 43.03%(-6.97) |
1× | 43.62%(-6.38) |