Chain Reaction
GoldARAM: Mayhem stats for the Chain Reaction augment — best champions, class performance and co-picked augment synergies.
Upgrades one of your champion's abilities that has a knock back effect, empowering the ability to trigger a chain reaction effect when displaced champions hit other champions or terrain within 200 units. If a knocked back champion collides with another enemy champion during their displacement, the champions they collided with are dealt 100 – 400 (based on level) magic damage and knocked up for 0.5 seconds. If they collide with terrain during their displacement, they will rebound to take 150 – 800 (based on level) magic damage and become knocked up for 0.75 seconds and stunned for 0.5 seconds. The knock up duration is increased to up to 1.1 seconds based on how long the ability's cooldown is. If the upgraded ability is an ultimate, this effect deals 250% damage, increasing the champion collision damage to 250 – 1000 (based on level) and the terrain collision damage to 375 – 2000 (based on level).
Best Champions
100+ games · by win rate| Champion | Pick Rate | Win Rate |
|---|---|---|
| 10.03% | 44.87%(+1.50) | |
| 4.67% | 47.53%(+1.03) | |
| 18.65% | 47.58%(+0.81) | |
| 3.34% | 48.46%(-0.69) | |
| 9.79% | 47.51%(-1.24) | |
| 10.03% | 36.28%(-1.50) | |
| 15.54% | 47.15%(-1.78) | |
| 16.17% | 49.90%(-2.02) | |
| 8.53% | 48.02%(-2.46) | |
| 15.41% | 39.03%(-3.01) |
Most Picked Champions
by popularity| Champion | Pick Rate | Win Rate |
|---|---|---|
| 19.43% | 41.00%(-4.94) | |
| 18.65% | 47.58%(+0.81) | |
| 16.17% | 49.90%(-2.02) | |
| 15.54% | 47.15%(-1.78) | |
| 15.41% | 39.03%(-3.01) | |
| 12.63% | 47.31%(-3.12) | |
| 10.51% | 47.72%(-4.66) | |
| 10.06% | 45.21%(-3.15) | |
| 10.03% | 36.28%(-1.50) | |
| 10.03% | 44.87%(+1.50) |
All Champions
21 champions · win rate at 100+ games| # | ||||
|---|---|---|---|---|
| 1 | 16.17% | 49.90% | -2.02 | |
| 2 | 8.02% | 49.51% | -3.56 | |
| 3 | 3.34% | 48.46% | -0.69 | |
| 4 | 8.53% | 48.02% | -2.46 | |
| 5 | 10.51% | 47.72% | -4.66 | |
| 6 | 18.65% | 47.58% | +0.81 | |
| 7 | 4.67% | 47.53% | +1.03 | |
| 8 | 9.79% | 47.51% | -1.24 | |
| 9 | 12.63% | 47.31% | -3.12 | |
| 10 | 2.58% | 47.25% | -3.42 | |
| 11 | 5.88% | 47.19% | -4.76 | |
| 12 | 15.54% | 47.15% | -1.78 | |
| 13 | 5.25% | 47.10% | -5.04 | |
| 14 | 3.84% | 46.70% | -4.16 | |
| 15 | 10.06% | 45.21% | -3.15 |
Best Co-picked Augments
100+ games · by win rate| Augment | Pick Rate | Win Rate |
|---|---|---|
| 0.75% | 54.37%(+9.48) | |
| 0.91% | 48.00%(+8.56) | |
| 2.20% | 52.32%(+7.09) | |
| 1.43% | 48.98%(+6.69) | |
| 2.34% | 52.96%(+5.89) | |
| 0.92% | 50.00%(+5.64) | |
| 1.21% | 49.40%(+5.34) | |
| 1.43% | 50.76%(+5.03) | |
| 1.10% | 52.98%(+5.02) | |
| 0.94% | 47.29%(+4.70) |
Most Co-picked Augments
by popularity| Augment | Pick Rate | Win Rate |
|---|---|---|
| 7.52% | 47.05%(+2.42) | |
| 6.48% | 44.49%(-1.10) | |
| 6.03% | 41.79%(-4.75) | |
| 5.63% | 46.18%(+1.33) | |
| 5.33% | 46.58%(-0.84) | |
| 5.32% | 45.75%(+1.24) | |
| 4.26% | 47.86%(+0.88) | |
| 4.13% | 47.09%(-0.77) | |
| 4.06% | 46.14%(+2.83) | |
| 4.04% | 44.58%(+1.56) |