Classes & Team Compositions
Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.
By Class
every class tag · sorted by win rateChampions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.
| Class | Win Rate ▼ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 51.29%(+1.29) | 53.45%(+3.45) | 26.47% | 484,139 | 13.4 | 11.5 | 23.1 | 47,843 | 65.6% | 59.8 | 17.8s | 2,577 | |
| 49.96%(-0.04) | 50.15%(+0.15) | 29.34% | 536,516 | 8.2 | 9.8 | 31.6 | 34,668 | 71.5% | 29.6 | 53.9s | 1,224 | |
| 49.92%(-0.08) | 49.85%(-0.15) | 49.35% | 902,453 | 10.2 | 10.5 | 28.3 | 41,337 | 68.6% | 41.8 | 39.1s | 1,571 | |
| 49.46%(-0.54) | 49.01%(-0.99) | 24.64% | 450,714 | 12.0 | 12.3 | 22.9 | 44,515 | 63.3% | 37.8 | 28.6s | 1,652 | |
| 49.41%(-0.59) | 49.06%(-0.94) | 23.35% | 427,123 | 9.7 | 11.6 | 27.0 | 39,853 | 66.5% | 29.7 | 50.8s | 1,252 | |
| 48.92%(-1.08) | 48.09%(-1.91) | 23.39% | 427,786 | 13.9 | 12.4 | 20.8 | 44,320 | 62.6% | 39.1 | 18.9s | 1,739 |
By Primary Class
primary tag only · sorted by win rateThe same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.
| Class | Win Rate ▼ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 51.40%(+1.40) | 53.54%(+3.54) | 23.05% | 421,478 | 13.8 | 11.6 | 22.3 | 48,651 | 64.7% | 61.5 | 16.7s | 2,580 | |
| 50.36%(+0.36) | 51.12%(+1.12) | 23.61% | 431,798 | 10.3 | 10.6 | 27.6 | 43,949 | 67.1% | 46.3 | 43.2s | 1,605 | |
| 50.26%(+0.26) | 50.73%(+0.73) | 10.91% | 199,593 | 6.3 | 8.7 | 36.2 | 25,716 | 77.6% | 21.6 | 49.0s | 1,111 | |
| 49.85%(-0.15) | 50.18%(+0.18) | 14.44% | 264,136 | 9.2 | 11.4 | 28.0 | 38,636 | 67.1% | 25.9 | 61.2s | 991 | |
| 49.33%(-0.67) | 48.91%(-1.09) | 19.84% | 362,813 | 12.0 | 12.3 | 22.9 | 44,421 | 63.3% | 38.8 | 28.7s | 1,682 | |
| 46.55%(-3.45) | 45.72%(-4.28) | 8.15% | 149,022 | 14.4 | 12.2 | 20.9 | 43,193 | 63.2% | 30.5 | 14.6s | 1,468 |
Team Composition
win rate by how many of each class on your teamDe-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 43.82% | 42.49%(-7.51) |
| 1× | 50.78% | 51.37%(+1.37) |
| 2× | 52.62% | 53.75%(+3.75) |
| 3× | 50.05% | 50.05%(+0.05) |
| 4× | 45.79% | 45.73%(-4.27) |
| 5× | 34.75% | 34.75%(-15.25) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 48.80% | 48.56%(-1.44) |
| 1× | 50.39% | 50.63%(+0.63) |
| 2× | 50.77% | 51.12%(+1.12) |
| 3× | 49.35% | 49.24%(-0.76) |
| 4× | 45.76% | 45.60%(-4.40) |
| 5× | 40.86% | 40.86%(-9.14) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 44.15% | 43.98%(-6.02) |
| 1× | 49.10% | 48.93%(-1.07) |
| 2× | 50.92% | 51.38%(+1.38) |
| 3× | 51.13% | 51.69%(+1.69) |
| 4× | 48.14% | 47.85%(-2.15) |
| 5× | 42.22% | 42.08%(-7.92) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 50.23% | 50.30%(+0.30) |
| 1× | 50.67% | 51.13%(+1.13) |
| 2× | 49.66% | 49.53%(-0.47) |
| 3× | 47.70% | 47.50%(-2.50) |
| 4× | 45.84% | 45.79%(-4.21) |
| 5× | 41.07% | 40.99%(-9.01) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.34% | 49.11%(-0.89) |
| 1× | 51.24% | 52.21%(+2.21) |
| 2× | 49.91% | 49.87%(-0.13) |
| 3× | 46.32% | 45.87%(-4.13) |
| 4× | 42.42% | 42.08%(-7.92) |
| 5× | 31.18% | 31.18%(-18.82) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 50.99% | 51.34%(+1.34) |
| 1× | 50.84% | 51.43%(+1.43) |
| 2× | 48.88% | 48.51%(-1.49) |
| 3× | 46.59% | 46.30%(-3.70) |
| 4× | 43.41% | 43.33%(-6.67) |
| 5× | 40.48% | 40.48%(-9.52) |
Best Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
2× | 57.64%(+7.64) |
1× | 57.44%(+7.44) |
2× | 55.42%(+5.42) |
2× | 55.33%(+5.33) |
1× | 55.32%(+5.32) |
2× | 55.30%(+5.30) |
1× | 54.95%(+4.95) |
1× | 54.94%(+4.94) |
2× | 54.81%(+4.81) |
1× | 54.57%(+4.57) |
Worst Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
1× | 35.31%(-14.69) |
1× | 38.35%(-11.65) |
2× | 39.12%(-10.88) |
1× | 40.02%(-9.98) |
2× | 40.06%(-9.94) |
1× | 40.44%(-9.56) |
2× | 40.59%(-9.41) |
1× | 40.69%(-9.31) |
1× | 41.39%(-8.61) |
2× | 41.72%(-8.28) |