Classes & Team Compositions
Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.
By Class
every class tag · sorted by win rateChampions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 49.35%(-0.65) | 48.74%(-1.26) | 28.96% | 432,190 | 8.4 | 10.1 | 32.2 | 34,986 | 70.6% | 31.1 | 54.9s | 1,209 | |
| 49.48%(-0.52) | 49.25%(-0.75) | 22.86% | 341,247 | 10.0 | 12.1 | 27.8 | 40,323 | 65.8% | 31.1 | 52.8s | 1,230 | |
| 49.77%(-0.23) | 49.25%(-0.75) | 49.82% | 743,487 | 10.7 | 10.9 | 28.7 | 42,013 | 67.9% | 43.6 | 39.1s | 1,578 | |
| 49.97%(-0.03) | 50.20%(+0.20) | 23.50% | 350,672 | 14.7 | 12.8 | 21.2 | 46,111 | 62.2% | 40.8 | 19.0s | 1,779 | |
| 50.00%(0.00) | 50.42%(+0.42) | 26.24% | 391,688 | 13.2 | 11.9 | 24.0 | 46,244 | 64.7% | 59.8 | 18.8s | 2,486 | |
| 50.93%(+0.93) | 52.00%(+2.00) | 24.76% | 369,531 | 12.7 | 12.7 | 23.4 | 46,275 | 63.0% | 40.4 | 29.3s | 1,716 |
By Primary Class
primary tag only · sorted by win rateThe same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.
| Class | Win Rate ▲ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 48.81%(-1.19) | 48.70%(-1.30) | 8.69% | 129,704 | 15.6 | 12.6 | 21.3 | 46,874 | 63.2% | 33.2 | 14.8s | 1,571 | |
| 49.43%(-0.57) | 49.53%(-0.47) | 13.73% | 204,898 | 9.1 | 11.9 | 29.1 | 38,521 | 66.3% | 26.1 | 64.9s | 893 | |
| 49.74%(-0.26) | 49.91%(-0.09) | 10.83% | 161,595 | 6.9 | 9.0 | 36.6 | 26,901 | 76.5% | 24.0 | 49.7s | 1,150 | |
| 49.88%(-0.12) | 50.15%(+0.15) | 23.05% | 343,938 | 10.7 | 11.0 | 28.1 | 44,450 | 66.3% | 47.5 | 43.9s | 1,544 | |
| 50.05%(+0.05) | 50.65%(+0.65) | 23.36% | 348,670 | 13.5 | 12.0 | 23.3 | 46,677 | 64.0% | 61.5 | 17.3s | 2,503 | |
| 51.11%(+1.11) | 52.07%(+2.07) | 20.35% | 303,655 | 12.9 | 12.7 | 23.2 | 46,441 | 63.0% | 41.9 | 29.1s | 1,774 |
Team Composition
win rate by how many of each class on your teamDe-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 50.31% | 50.37%(+0.37) |
| 1× | 50.81% | 51.32%(+1.32) |
| 2× | 50.01% | 50.02%(+0.02) |
| 3× | 48.17% | 47.90%(-2.10) |
| 4× | 44.27% | 44.08%(-5.92) |
| 5× | 35.76% | 35.76%(-14.24) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.50% | 49.32%(-0.68) |
| 1× | 51.00% | 51.77%(+1.77) |
| 2× | 49.94% | 49.92%(-0.08) |
| 3× | 47.36% | 47.06%(-2.94) |
| 4× | 40.95% | 40.50%(-9.50) |
| 5× | 31.65% | 31.65%(-18.35) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 44.17% | 43.99%(-6.01) |
| 1× | 49.56% | 49.49%(-0.51) |
| 2× | 51.29% | 51.93%(+1.93) |
| 3× | 50.80% | 51.19%(+1.19) |
| 4× | 47.70% | 47.33%(-2.67) |
| 5× | 42.45% | 42.28%(-7.72) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.39% | 49.18%(-0.82) |
| 1× | 50.55% | 50.93%(+0.93) |
| 2× | 50.07% | 50.10%(+0.10) |
| 3× | 49.37% | 49.31%(-0.69) |
| 4× | 46.37% | 46.34%(-3.66) |
| 5× | 48.82% | 48.82%(-1.18) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 47.06% | 46.41%(-3.59) |
| 1× | 51.45% | 52.54%(+2.54) |
| 2× | 50.80% | 51.14%(+1.14) |
| 3× | 47.22% | 46.98%(-3.02) |
| 4× | 41.29% | 41.19%(-8.81) |
| 5× | 28.48% | 28.48%(-21.52) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 47.35% | 46.58%(-3.42) |
| 1× | 50.36% | 50.62%(+0.62) |
| 2× | 51.39% | 51.90%(+1.90) |
| 3× | 51.08% | 51.17%(+1.17) |
| 4× | 50.06% | 50.06%(+0.06) |
| 5× | 45.03% | 45.03%(-4.97) |
Best Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
3× | 54.78%(+4.78) |
2× | 54.63%(+4.63) |
1× | 54.36%(+4.36) |
3× | 54.26%(+4.26) |
1× | 53.74%(+3.74) |
1× | 53.60%(+3.60) |
1× | 53.50%(+3.50) |
2× | 53.48%(+3.48) |
1× | 53.38%(+3.38) |
2× | 53.10%(+3.10) |
Worst Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
3× | 39.11%(-10.89) |
2× | 39.20%(-10.80) |
1× | 40.24%(-9.76) |
1× | 41.12%(-8.88) |
4× | 41.54%(-8.46) |
1× | 41.99%(-8.01) |
2× | 42.11%(-7.89) |
1× | 42.55%(-7.45) |
1× | 42.64%(-7.36) |
1× | 42.80%(-7.20) |