Classes & Team Compositions
Win rate, crowd control & turret damage pooled by Riot's champion classes, plus how team composition shifts the odds.
By Class
every class tag · sorted by win rateChampions are pooled into every class they carry, so multi-class picks (Alistar is Tank and Support) count in each — pick rates add past 100%.
| Class | Win Rate ▼ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50.69%(+0.69) | 51.64%(+1.64) | 24.57% | 324,146 | 12.5 | 12.5 | 23.2 | 46,244 | 63.3% | 40.2 | 29.8s | 1,705 | |
| 50.29%(+0.29) | 50.98%(+0.98) | 26.16% | 345,128 | 13.2 | 11.8 | 23.7 | 46,807 | 65.1% | 59.6 | 18.4s | 2,498 | |
| 49.85%(-0.15) | 49.54%(-0.46) | 49.54% | 653,548 | 10.6 | 10.7 | 28.5 | 42,096 | 68.3% | 43.2 | 39.7s | 1,575 | |
| 49.64%(-0.36) | 49.39%(-0.61) | 22.92% | 302,420 | 14.5 | 12.6 | 21.1 | 45,875 | 62.5% | 41.1 | 19.4s | 1,787 | |
| 49.60%(-0.40) | 49.26%(-0.74) | 29.21% | 385,275 | 8.4 | 10.0 | 32.0 | 35,024 | 71.1% | 30.4 | 55.4s | 1,211 | |
| 49.43%(-0.57) | 49.20%(-0.80) | 23.56% | 310,859 | 9.8 | 11.9 | 27.6 | 40,091 | 66.2% | 30.1 | 53.1s | 1,220 |
By Primary Class
primary tag only · sorted by win rateThe same table, but each champion is counted once under its primary class — the first tag Riot lists. Pick rates now sum to 100%, and each row describes only the champions whose identity is that class.
| Class | Win Rate ▼ | De-mirrored Win Rate | Pick Rate | Games | Kills | Deaths | Assists | Damage | Kill Participation | Minions Killed | CC Time | Turret Damage |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 50.99%(+0.99) | 51.93%(+1.93) | 19.84% | 261,661 | 12.7 | 12.6 | 23.0 | 46,524 | 63.3% | 41.9 | 29.6s | 1,766 | |
| 50.30%(+0.30) | 51.02%(+1.02) | 23.53% | 310,343 | 13.4 | 11.8 | 23.1 | 47,193 | 64.4% | 61.1 | 17.1s | 2,514 | |
| 50.02%(+0.02) | 50.40%(+0.40) | 10.95% | 144,427 | 6.7 | 8.8 | 36.4 | 26,656 | 77.1% | 23.2 | 50.4s | 1,138 | |
| 49.96%(-0.04) | 50.29%(+0.29) | 22.91% | 302,169 | 10.7 | 10.8 | 27.8 | 44,672 | 66.7% | 47.3 | 44.6s | 1,545 | |
| 49.30%(-0.70) | 49.30%(-0.70) | 14.55% | 191,929 | 9.0 | 11.7 | 28.8 | 38,286 | 66.6% | 25.1 | 64.3s | 906 | |
| 48.08%(-1.92) | 47.68%(-2.32) | 8.24% | 108,651 | 15.3 | 12.4 | 21.1 | 46,060 | 63.4% | 33.3 | 15.1s | 1,564 |
Team Composition
win rate by how many of each class on your teamDe-mirrored drops the games where the enemy fielded the same number of that class — those split one win and one loss by construction, pulling the raw rate toward 50%. It reads as “you had this many and they didn’t”: 0× de-mirrored means you had none while they had some.
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 47.91% | 47.30%(-2.70) |
| 1× | 50.29% | 50.50%(+0.50) |
| 2× | 51.31% | 51.78%(+1.78) |
| 3× | 50.43% | 50.46%(+0.46) |
| 4× | 48.97% | 48.96%(-1.04) |
| 5× | 40.35% | 40.35%(-9.65) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 46.74% | 46.04%(-3.96) |
| 1× | 51.19% | 52.09%(+2.09) |
| 2× | 50.93% | 51.32%(+1.32) |
| 3× | 48.44% | 48.30%(-1.70) |
| 4× | 43.05% | 42.98%(-7.02) |
| 5× | 36.31% | 36.31%(-13.69) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 43.30% | 43.08%(-6.92) |
| 1× | 49.28% | 49.15%(-0.85) |
| 2× | 51.45% | 52.18%(+2.18) |
| 3× | 50.61% | 50.91%(+0.91) |
| 4× | 48.20% | 47.91%(-2.09) |
| 5× | 42.25% | 42.08%(-7.92) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.99% | 49.99%(-0.01) |
| 1× | 50.44% | 50.75%(+0.75) |
| 2× | 49.99% | 49.99%(-0.01) |
| 3× | 48.21% | 48.06%(-1.94) |
| 4× | 45.00% | 44.94%(-5.06) |
| 5× | 42.95% | 42.95%(-7.05) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.61% | 49.54%(-0.46) |
| 1× | 50.65% | 51.04%(+1.04) |
| 2× | 50.43% | 50.62%(+0.62) |
| 3× | 48.52% | 48.30%(-1.70) |
| 4× | 45.11% | 44.91%(-5.09) |
| 5× | 36.11% | 36.05%(-13.95) |
| Win Rate | De-mirrored | |
|---|---|---|
| 0× | 49.47% | 49.30%(-0.70) |
| 1× | 51.03% | 51.82%(+1.82) |
| 2× | 50.13% | 50.18%(+0.18) |
| 3× | 46.67% | 46.25%(-3.75) |
| 4× | 41.70% | 41.31%(-8.69) |
| 5× | 37.71% | 37.65%(-12.35) |
Best Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
2× | 56.47%(+6.47) |
3× | 55.54%(+5.54) |
2× | 53.94%(+3.94) |
3× | 53.83%(+3.83) |
2× | 53.79%(+3.79) |
1× | 53.68%(+3.68) |
1× | 53.62%(+3.62) |
1× | 53.33%(+3.33) |
1× | 53.31%(+3.31) |
2× | 53.22%(+3.22) |
Worst Compositions
primary class · 500+ games| Composition | Win Rate |
|---|---|
3× | 39.06%(-10.94) |
2× | 39.53%(-10.47) |
4× | 40.14%(-9.86) |
2× | 40.36%(-9.64) |
2× | 41.98%(-8.02) |
1× | 42.18%(-7.82) |
1× | 42.33%(-7.67) |
1× | 43.24%(-6.76) |
1× | 43.45%(-6.55) |
1× | 43.52%(-6.48) |