MAYHEM:METAARAM ANALYTICS

Miscellaneous

Game-wide meta oddities — remakes, game length, maps, boots & augment trivia.

Game Length

share of games
0%12%23%35%47%<1515-2020-2525-3030+

1.45% of games end in a remakeJarvan IVJarvan IVis the most common reason

Map Mutators

3 ARAM maps
MapGamesShareAvg Length
Butcher's Bridge
44,85333.51%19:04
Howling Abyss
44,51633.26%19:21
Koeshin's Crossing
44,49233.24%19:21

Win Rate Across Maps

per-map win rate vs the champion's overall
ChampionHowling AbyssButcher's BridgeKoeshin's CrossingSpread
Most ConsistentMordekaiserMordekaiser49.19%(+0.01)49.23%(+0.05)49.12%(-0.06)0.11 pts
Biggest SwingEvelynnEvelynn47.82%(-1.46)53.74%(+4.46)46.10%(-3.18)7.64 pts

Boots — Skip It?

win rate vs their booted games

How champions fare in games where they skip boots — win rate versus their own rate in similar-length games where they did buy boots, plus how often they go bootless. Eased toward 0 for champions who almost never buy them, since there's little to compare against.

ChampionWin RateSkip Rate
Performs BestNocturneNocturne55.15%(+4.48)25.49%
Performs WorstMordekaiserMordekaiser42.94%(-5.81)12.69%

Flash: D or F?

win rate vs neutral 50%
SlotGamesWin RatePick Rate
FlashFlashFlash on D
778.87K50.01%(+0.01)59.84%
FlashFlashFlash on F
522.82K49.98%(-0.02)40.16%

Gambling

vs neutral 50%

All-or-nothing augments pooled across every champion, so win rate is measured against a neutral 50% rather than any single champion's average.

AugmentPick RateWin Rate
Transmute: PrismaticTransmute: Prismatic7.76%50.80%(+0.80)
Transmute: GoldTransmute: Gold3.42%48.29%(-1.71)
Transmute: ChaosTransmute: Chaos2.33%48.92%(-1.08)
Pandora's BoxPandora's Box1.24%46.47%(-3.53)

Augment Rarity

share of all picks

Share of every augment picked this patch that falls into each rarity tier.

RarityPicksShare
Gold
2.46M47.61%
Prismatic
1.45M28.14%
Silver
1.25M24.25%

Augments per Player

share of players

How many augments each player ends the game with. Mayhem's standard is 4, but gamble augments can grant a 5th or 6th, and games that end early leave players with fewer.

AugmentsPlayersShare
0278
0.02%
11,302
0.10%
214,106
1.07%
383,185
6.31%
41.21M
91.78%
59,406
0.71%
6101
0.01%