Armored Impact came into ARAM: Mayhem in 26.21 as a Gold augment for 80 champions. In 26.22, only 38 can still get it: 42 champions lost it, and the damage was cut as well.
After casting an Ability, your next Attack deals bonus physical damage to nearby enemies. Damage scales with your armor, and the blast radius grows with it too.
What changed in 26.22
- Champion pool: 80 → 38. All 42 removals happened at the 26.22 patch boundary. Every one of them was still being picked in the last 26.21 build, and none of them has been picked in 26.22.
- Damage nerf: according to the game data, the armor ratio went from 250% to 220% of armor. Cooldown (10s) and radius are unchanged.
- No champion gained it.
Riot pulled it off almost everything that isn't a tank. 34 of the 38 champions that kept it are tanks or tank hybrids. Of the 42 that lost it, 30 are fighters or skirmishers (Fiora, Wukong, Jax, Yasuo and co.), plus a handful of mages and supports like
Swain,
Lissandra,
Karma and
Bard.
Champions that lost Armored Impact
Their numbers with the augment in 26.21, next to their overall win rate that patch:
| Champion | Pick rate | Win rate | Champion's overall win rate |
|---|---|---|---|
| 9.2% | 56.6% | 51.2% | |
| 9.2% | 58.2% | 51.9% | |
| 7.6% | 50.4% | 48.7% | |
| 7.5% | 62.4% | 56.6% | |
| 7.3% | 57.0% | 56.5% | |
| 6.8% | 51.6% | 47.0% | |
| 6.5% | 59.2% | 56.6% | |
| 6.5% | 47.7% | 46.7% | |
| 6.4% | 48.5% | 52.9% | |
| 6.2% | 56.8% | 53.4% | |
| 5.5% | 52.8% | 49.6% | |
| 5.1% | 46.4% | 46.9% | |
| 5.0% | 59.3% | 50.0% | |
| 4.8% | 53.0% | 51.5% | |
| 4.6% | 49.4% | 49.4% | |
| 4.4% | 51.0% | 48.4% | |
| 4.3% | 61.5% | 55.5% | |
| 4.3% | 51.5% | 52.2% | |
| 4.0% | 56.2% | 56.6% | |
| 4.0% | 55.8% | 53.3% | |
| 3.7% | 57.1% | 54.0% | |
| 3.6% | 45.4% | 44.2% | |
| 3.1% | 49.0% | 47.4% | |
| 2.7% | 49.4% | 51.2% | |
| 2.5% | 51.9% | 49.6% | |
| 2.0% | 51.4% | 52.3% | |
| 2.0% | 52.6% | 53.5% | |
| 1.9% | 47.5% | 46.3% | |
| 1.8% | 52.1% | 54.8% | |
| 1.5% | 55.0% | 59.4% | |
| 1.5% | 43.1% | 48.7% | |
| 1.4% | 57.5% | 55.1% | |
| 1.3% | 48.0% | 46.4% | |
| 1.3% | 50.0% | 49.7% | |
| 1.3% | 48.6% | 51.1% | |
| 1.1% | 57.4% | 57.9% | |
| 0.5% | 47.8% | 50.4% | |
| 0.5% | 36.2% | 47.6% | |
| 0.4% | 34.8% | 46.5% | |
| 0.4% | 51.4% | 47.8% | |
| 0.3% | 41.0% | 48.2% | |
| 0.2% | 50.0% | 50.9% |
- On these 42 champions, Armored Impact won 53.4% of games, +1.6 points above those champions' overall win rate.
- So it wasn't overpowered on the bruisers as a whole, but a few lost a strong option:
Fiora 62.4% (+5.8 over her overall),
Wukong 58.2% (+6.3),
Rek'Sai 56.6% (+5.4) and
Jax 61.5% (+6.0). - On the mages it was mostly a trap:
Lissandra and
Cassiopeia won just 36% and 35% of their games with it, about 11 points below their usual, though they rarely took it (~0.5% of games).
Champions that kept Armored Impact
| Champion | Pick rate 26.21 → 26.22 | Win rate 26.21 → 26.22 |
|---|---|---|
| 22.4% → 25.3% | 56.0% → 54.2% | |
| 21.0% → 23.4% | 49.4% → 49.7% | |
| 16.2% → 20.6% | 56.2% → 55.8% | |
| 15.6% → 18.3% | 55.1% → 55.3% | |
| 15.2% → 18.1% | 55.5% → 58.0% | |
| 16.0% → 17.3% | 50.0% → 49.4% | |
| 15.1% → 16.5% | 50.5% → 47.7% | |
| 13.3% → 15.9% | 51.7% → 51.1% | |
| 12.4% → 15.2% | 51.0% → 49.6% | |
| 14.8% → 15.2% | 57.3% → 60.2% | |
| 11.6% → 14.7% | 56.6% → 55.0% | |
| 12.9% → 14.5% | 51.3% → 52.7% | |
| 12.4% → 14.2% | 51.5% → 55.5% | |
| 9.7% → 12.0% | 53.6% → 51.4% | |
| 9.9% → 11.7% | 51.9% → 50.4% | |
| 8.9% → 11.2% | 51.9% → 53.2% | |
| 7.7% → 10.6% | 47.9% → 48.9% | |
| 8.2% → 10.4% | 49.0% → 45.2% | |
| 8.1% → 10.4% | 55.0% → 54.7% | |
| 10.0% → 10.3% | 53.4% → 56.1% | |
| 8.1% → 9.8% | 52.5% → 53.5% | |
| 8.6% → 9.5% | 60.5% → 59.9% | |
| 8.4% → 9.4% | 50.0% → 51.1% | |
| 7.7% → 8.8% | 47.3% → 46.1% | |
| 6.7% → 8.8% | 51.9% → 41.9% | |
| 7.3% → 8.5% | 53.7% → 48.1% | |
| 6.8% → 8.4% | 51.2% → 55.8% | |
| 7.5% → 8.1% | 57.8% → 62.1% | |
| 5.8% → 6.8% | 49.6% → 52.5% | |
| 5.4% → 6.6% | 48.8% → 49.6% | |
| 4.8% → 5.7% | 50.5% → 51.4% | |
| 4.2% → 5.7% | 51.9% → 50.1% | |
| 4.4% → 5.1% | 45.9% → 46.4% | |
| 4.0% → 4.5% | 51.2% → 49.6% | |
| 3.4% → 4.0% | 51.4% → 48.7% | |
| 3.5% → 3.0% | 46.1% → 43.7% | |
| 2.1% → 2.6% | 52.1% → 46.9% | |
| 2.8% → 2.5% | 49.8% → 49.2% |
- On the tanks it was worth more: +3.0 points above those champions' overall win rate in 26.21. After the nerf that's down to +2.2, so it's still one of the better Gold picks for them.
- Players haven't been put off by the nerf: pick rate went up on 36 of the 38, for example
Leona 16.2% → 20.6% and
Thresh 15.6% → 18.3%.
Data: ~540k ARAM: Mayhem games from 26.21 and 26.22. Pools are worked out from pick data, since Riot doesn't publish augment eligibility lists.