Spin Me Right Round
SilverARAM:Mayhem stats for the Spin Me Right Round augment — best champions, class performance and co-picked augment synergies.
8,244 games·46.34% win rate·0.20% pick rate
Replace a summoner spell with Akshan's Heroic Swing (10 second cooldown, starts post-effect).
Heroic Swing - Active: You can activate Heroic Swing three times before the ability goes on cooldown, and you can use the third cast only after 0.5 seconds of the second cast. An attack or movement command may be inputted to use the second and third casts.
First Cast: Fire a hook in the target direction that embeds in the first terrain hit for 2 seconds. Heroic Swing's second cast can be used while the hook is attached. If the hook fails to attach or you become immobilized, grounded, or polymorphed within the duration, Heroic Swing is cancelled and placed on full cooldown.
Second Cast: Swing around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to your facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, fire at the nearest visible enemy within your attack range (minimum 400 units) every 0.231 seconds to deal them 15 – 75 (based on level) (+
15% AD) × (1 + 0.3 per
100% bonus attack speed) physical damage and apply on-hit effects for each shot, with on-hit damage reduced to 25% effectiveness. The dash will be interrupted if you are affected by any immobilizing or polymorphing crowd control during the dash.
Third Cast: End the swing by jumping to the target location and fire one last shot at a nearby visible enemy.