Get Jinxed
GoldARAM: Mayhem stats for the Get Jinxed augment — best champions, class performance and co-picked augment synergies.
Replace a summoner spell with Get Jinxed!.
Get Jinxed!: Summon a rocket from beneath you that immediately winds up over 1.5 seconds. Afterwards, it propels forward in the direction you targeted at the time of cast, causing you to ride the rocket for up to 15 seconds. The rocket automatically navigates your movement along the way and you are able to steer its trajectory in the direction of your cursor, with a slow turn rate that increases over time. After being in flight for 2 seconds, the rocket decelerates to a very slow speed for 0.6 seconds before receiving a massive boost in speed, maintaining its increased speed for the remainder of the flight.
Upon colliding with an enemy champion or terrain, the rocket explodes in a 400 radius, ending the ride and dealing 20 – 80 (based on level) (+
12% bonus AD) (+
8% AP) (+ 3% of target's
missing health) physical damage to enemies hit (including turrets). This damage is increased by 0% – 700% (based on distance the rocket travelled), up to 160 – 640 (based on level) (+
96% bonus AD) (+
64% AP) (+ 24% of target's
missing health) physical damage.
During the initial windup and while riding the rocket, you become ghosted and are invulnerable, untargetable, and unable to act.
The rocket has a collision radius of 50 units on terrain and 150 units against champions.
Once propelled, the rocket travels at an initial speed of 250 for the first 0.5 seconds, before accelerating to 750. After another 1.5 seconds, it decelerates to a near halt at a speed of 50 for 0.6 seconds, then instantly accelerates to 1400 for the remainder of its flight.